« I‘m going off the rails on a crazy train »
Looks like good old Ozzy is now in mental and physical limits of what it once was. Sometimes it feels a bit like that, out of his mind, like a mad dog. We no longer control anything, let go leaving on track in life, without any judgment if not often the toilet. Where you are always asking for papers to continue your path, even if it is already very engaged. Speaking of risky path, I can not think of one proposed by Panic Train, developed a one-man game: Laurent Batel. A one-game-self so to speak.
And what that oneself game, you ask? Panic Train is a simple but not simplistic, a runner where you play as a passenger with a ticket to ride, but a ticket to ride a bit special (you can expect to come across some beetles), a ghost train. I therefore asked if, in fact, the game had enough content not to appear, if not spectral, ghostly eyes of its future users.
At the rate things are going ...
Yeah, the way things are going, it's hard to get a place in the sun on a blind, and even getting in TGV mode, it is not always polite to the other gate. It must therefore be put on the right track. Well, scenario level, derailed a bit, but it's not the spearhead of the game. Spearhead remains precisely track.
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| One of the most useful bonus: the bridge |
In fact, there are none. In a scary, and this is clearly evident in the fact that head rigolol your character, embedded there for his greatest misfortune train, you will have to go as far as possible, like any good runner who is called so. You pick up golds (symbolized here by phosphorescent pieces) to purchase new trains or bonuses, etc, etc. Short of classic. Contained at least as Panic Train bet on an original point, a point at which we are only too unaccustomed.
What a mystery, eh? In fact, it has nothing very mysterious. Where others seek to vary sets putting 3D everywhere, or making shadow puppets to do more "kind", Laurent Batel was a little put their heads (while Tony dug Miccelu households) and s is determined to change a generally unchanged point handling.
There's no tactile button forward or reverse to slow, much less directional arrows, but a finger, like a god, you lower or go up the land on which your train moves. Original, right? Not convinced, is it not? Yet this is not to say, let alone write it, but it brings some more gameplay, making it particularly original and effective.
This changes the daily grind
A simple idea sometimes life-changing, especially the situation. This does not upset any course, we remain in the traditional with nice bonus when you have enough gold coins to enjoy it (again with the possibility of being more easily reveal other bonuses, etc.), but still, a drag is up or down to direct the field changes the vision of the thing. Thus, we no longer think object to move but we project about the terrain ahead, thus requiring reflexes told anticipated. It's not obvious at first, but we made it fast.
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| I feel bad ... I feel bad ... I feel bad ... |
I must say that was easily want to continue, despite initial failures, due to a very self-fulfilling, rich colors to match perfectly with the theme of the ghost train, and the fluid dynamic animations. The music, meanwhile, made me smile a lot, in a good sense, making me remember some great music by Danny Elfman, especially that of BeetleJuice, which is a guarantee of quality. The next "crazy-crazy-horror" is well and truly present so that it is easy to adhere to Panic Train.
Still, I find, personally, he would have earned more in to the zany to the sets, and for the challenge. Just over neon here and there, a few more screams, and scrolling that easily exceed the simple frame of the screen. They were just simple improvements that could have pulled the game up, though still good. In addition, a difficulty, a little less risky that makes you quit net parts by bad luck, because of the high randomness of obstacles, would certainly discouraged some less. For it is only those who were to pursue that really find fun. Besides, good advice, do not let yourself go from the first moment, it was not until about ten minutes as we take the train.
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| A race for the ... uh ... less shortened by bad luck, let's say, if the skill |
Free but interspersed with really clumsy advertisements, the order of several seconds sometimes (a simple headband would have been perfect, or an overall price for the game), Panic Train is a game of the most honest, the kind of little thing that one keeps well on oneself in order to play on the train or subway, just to pass the time. In a first embodiment, Laurent Batel shown great professionalism, his playing is greater in terms of fun, and at other points in other games in the genre. Combining originality and nice achievement if not totally transcendent, Panic Train finally fishing on a few details, and his "lack" of desire to go further, preventing him from little, to achieve a score optimal. Nevertheless, we are not fed well and is easy to take a ticket for the next train.




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