You get to know me a little. I like small games made with little hands. No, Father, you can get out of here, please ... Where was I? Oh yes, I love people who are trying, people who dare, sometimes solo (there is no small pleasure, but great value), people who take risks, sometimes exposing. And it is true to say that the clothes fell, only the eyes can reflect souls. And the little people, as I said, these big people sometimes in their wards that je ne sais quoi that shine. And who shines their creations. Look at the little hands of Circle Pegasi. With their small nimble fingers, they are trying, failing to reinvent a genre, give it a little color and originality with NanoLife.
Yet in the visual-novel genre, we sometimes see green and not ripe on the Playstore, sometimes lasting up to ridicule Apple, even though I am pretty good pear. I tested and initiated some, I hope at least, the kind with Sepia Tears. Although the visual-novel is a kind of a little special because pretty closed set. We always find fun, as long as you love English. I was a bit anxious before starting NanoLife because I already feared the title, and above all I was afraid of finding myself in front of a Nanobonheur. And I was wrong. Totally wrong.
Nano history but big discovery
Any good visual-novel-respecting must precisely meet certain criteria defined by gender, so as not to disrespect those who play and who respect through their download. The first of these criteria is essential: it is of course of history. And this, the start is a very good surprise.
It is both surprising and somewhat unexpected. But above all very funny. You were going, like any good big MMORPG player you are, you get into a game, going to last several hours. At the time, one of the most important, and this after creating your character to go on one of the servers of the game, a power outage, oh so unwelcome, makes you jump out of you. Such a thing would have happened to me during part of DAoC, would have made me turn into Lou Ferigno, for sure. By restarting your pc and restarting your favorite game, you realize that the character created leads of himself, his little life, without the need for your intervention.
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| Illumination face the fragility of his own existence |
Entry into particularly relevant matter or bold: give the player's hand before returning it. Does it matter so far? Certainly not. Indeed, you will always hand and the limited choices that are offered during the adventure. This will be short, but very fun.
Indeed, history placing the action in the heart of the cruel world of MMOs, it will be subject to numerous reflections, jokes and criticism. All for our delight. Happiness as you are able to understand if you speak the language of Shakespeare. But, be aware that the requested level is not unusual, and it really is possible to appreciate the humor of the dialogues without a master in the language and without leaving a dictionary every minute.
Nano Direction? Not at all
It is true that a good story is not always enough in the visual-novel to make it an exceptional game. It takes a good or very good achievement to capture as many readers with the words that the weight of images. Generally, as long as the designers are not penguins, drawing follows the story, and I would say that history will draw better with beautiful images. And this is the case.
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| My God, as in a real game: a quest |
The drawings are very nice, and offer added value to NanoLife. Indeed, the developers have opted for a classic presentation for the first images of the game, those placing you in the shoes of the gamer. Once the avatar created takes her life, if I say there is tilted in a 2D world, making irretrievably think of real MMOs, including Dragonica on Pc. It's simple, put someone at that moment, in front of your screen, and if you do not touch it, you will probably be asked, what RPG you play.
It must be said that the kawai typed characters evolve in very colorful stationary sets, pastel hues, all well chosen. Their designs are remarkable, and are particularly well served by soft music, light. In short, we have here a good story, a good achievement. A Will is a really good game?
NanoLife: Yottagame but NanoLife
NanoLife is a very nice little discovery, if not excellent, but fishing on a few points. The first remains his very short life despite multiple endings (three in number) that you unlock in no time. Hardly will you start playing you will finish the game. I exaggerate a little, but just barely. Fortunately, moreover, that the game is free. Paid, it would have been a Nanoarnaque. Well, not quite a Nanoarnaque because NanoLife is still very good in the original visual-novel genre.
NanoLife lives up to its name with its NanoLife finally. We can also blame him a kind of denaturalization of the genre of visual-novel. Where others fall more easily, like Muso and Levy (not the fascist Musolevy) in a classic story of love and supernatural mix, he opted for a slightly more risky path. And that hardly purists will appreciate this kind of little fantasy. Personally, it does not bother me in the least. Originality is what pays best. But hey, the complainers minds will grumble. Anyway, it's in their nature.
Remains an issue to be hopeless the genre: the little choices in history. This certain lack of freedom makes the game very linear. But hey, a book is he not also in essence? It will prevent some will see an obstacle as to their involvement. This is not true. May s not always an obstacle for fans of visual-novel I began, slowly, to join.
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| A witch who fights with a pot, a bit unlike The Black |
Completely free from a to z (normal for a system based on the words and the story play), NanoLife is great entertainment, even for those who handle English as a fly is handled before the first big night. Original, well done, it just suffers from a life worthy of some early. Nevertheless, with his humor, and his impression of mild introspection, we easily adheres to its concept as well as its original idea a bit cappilotractée. In this holiday season, it is also lighter than air. So focus on this NanoLife will not make you lose time, but gain a little reverie.




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