Here, a new game (well not so new, but newly free) Studios Bulkypix. In general, this studio offers quality stuff. In general. But beware of generalities, like the one I just said. In general. Bulkypix for these old adages are right to be. Always beware. In general. While these studios are reputable. In general. You tell me that with all the "in general", I'm in a non-optical not 2000, but military. That would be wrong. Well, not quite wrong anyway. Sometimes when you're a tester, even amateur like myself, you have to go under the barbed wire, and crawl through the mud to find the pleasure of completing a course. Fortunately, with Joe Dever's Lone Wolf (which will be called JDLW for convenience), it is a beautiful lawn that you cross standing with the only obstacle the sky.
Some games may represent an obstacle course. Already to get it for free from the developer to test it. Then, to test it, especially when one realizes that it is crap bar, that does not even serve to make a cow. Finally, to write an objective or subjective opinions (I like red herring, as I walk on eggshells continuously). Not easy, is it not? Anyway, I wanted to do that, so I do. Well, here, for JDLW, the summer price drop and some articles on the Playstore now available for free, meant that I decided to take it. We must admit though that it was me in the eye like a little tease. What a smoke on the altar of pleasure?
There was once an original idea
The air of nothing, he had to think: do kind of a mixture of a complete game. Please note I'm not talking about mixing mixtures as seen blooming throughout the Playstore like rpgs with the dose of tactics, strategy dose, dose of 3D dose of action, dose ... And there is drama. With all doses, looks more and more addicts admit not knowing what is really. There, even if the mix is there, it is clear. We are dealing with an interactive book, which you are the hero, a bit like those books that is all the rage in the 80s, but with a hero that will see its characteristics, as in any rpg, increase as the story he wrote of his glorious deeds.
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| Death is not always a beginning |
So it starts as an RPG setting your baseline characteristics as well as the overall direction of your character. As to the words, you battle the evil surrounding you through a real phase of play rpg / style action, all in 3D. Touch interface requires, you are entitled to other combos and slides fingers on your opponents in order to maximize the damage. A fairly standard and well known to fans of the genre on Android phase, but a phase of the game remains fun to play because of its quick start. Each battle won or election, another page of your personal history will be written. And like any good page, it will turn. Easily, the atmosphere and the achievement will help greatly.
There was once an almost impeccable production
How a story simple enough to become mesmerizing to the point of not releasing a game? Simply (well so to speak), adding a basic ingredient such as a good achievement. And you can have here a die 20, you are sure to make at least a 15 Indeed, the realization really the road and, on several levels. The graphics pages that turn, the overall quality of designs as well as fighting (although on these textures are not all exceptional), visual inventory details ... List everything that is beautiful remains well JDLW too long.
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| Magnificent illustrations |
So let's talk about things that annoy. Well, already, a technical point of view ... Uh ... Okay, there is not much that upset here. But dig a little deeper, there is much of what to say, especially since I'm good at talking a lot for not much! Come on, we will focus on music. It is the medieval / fantasy style. Normal for a game like this, I never thought for a moment Kassav composing for this game. Nevertheless, it clearly lacks focus and bombast, especially for passages of history who want a bit more nuanced even darker. This is only a technicality, will you make me your notes with keen sense of reading. That is true. But perfecting this point we would have led to a flawless, if we did not count on history.
There was once a story
It was once thought an impeccably game, impeccably designed, impeccably made, but the words do affect you halfway. These were words that make history a great story, a scary moving long history, epic. Finally, these words disappeared as the history leaving only white pages and loneliness. Words are just words, even if they are worn with grace. And simple words, too simple, make a simple story a story, too simple.
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| Not too badly written, but could do better |
I hope you followed me so far, and have understood the meaning of the preceding paragraph. That's easy: the game is good or very good, well balanced, well thought out. But, and here, it is a paradox of history that we used a little dessert Thurs Note that I'm not saying it is still bad. However, it lacks originality and rebounding. I wish, personally, a little more consistency on both the content of the story itself, and the content (and containing therefore) characters.
Free on the first phase of the game that will occupy a few hours, Joe Dever's Lone Wolf remains a particularly successful videogame UFO case. Entirely in French, it offers a more interesting challenge, Blending book you are the hero, and classic RPG. And this is not the realization, with great fanfare, but require space on your smartphone or tablet, therefore (a little less than 800 megs), which will push you to another path out of it a try. Of course, it will fish a little by its literary content, but does not literally destroy your will enjoy great sword.




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